Quote:
Originally Posted by arkhangelsk
...to aim at the hex I've selected?
So, I designate a hex about 3 hexes away from my tank for direct fire b/c I'm trying to flush out an enemy. The tank shoots up the hex to the side, even the one two hexes to the side, back, forward ... etc everything but the hex in question.
This is at a distance of 3 hexes, with a tank gun. There's hardly even a need to aim - just pointing in the general direction should have landed rounds in the hex. This is deliberate sabotage.
I know I can't see an actual target, so my chances of getting actual kills are low. But how about at least shooting into the actual 50m wide zone? If I want to try to shoot up the other hexes, I will designate them.
Is it possible to modify the Z so that conditions for the round hitting the hex is similar to when I'm aiming at actual units?
Or are there reasons why this is impossible?
Thanks.
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Well the AI never uses z-fire,right?
With no enemy spotted,z-fire should be area suppression and not at all accurate.
Say a tank commander orders fire in a general direction of suspected enemy locs,and the gunner with a vague idea where he thinks its best to fire,does just that.
It's wholely different than direct fire on spotted units.
IMO this issue should stay on the b-list or even on the f-list.
It would cause alot problems when playing pbem games,just to make it even easier to beat-up the AI.