Don,
Simply no; was just answering the questions directly from the refs I provided. To the others just "threw that out there" about a campaign approach, as I indicated I have no desire to get into the technical aspects of the game or design. I simply look at it from the operator level which just offers a different perspective and hopefully insight into the workings of the game. As I was involved in a Navy project on a Submarine WSM it was my job along with a handful of others to evaluate the operability and real world usefulness of the software that was meant to be helpful and developed in a lab. Submarines, Ships, MPA and associated systems don't operate in a lab. This I hope will help some to better understand where my "head is at" when it comes to some of the issues I've brought up or have supported and have been supported on (Thank You!). The approach might be different and sometimes confusing but, what is important here is that the end result for everyone is that the game gets better for all as much as is possible within the architecture of it. Anyway enough said

, I need some rack.
Regards,
Pat