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Originally Posted by Edi
Same as CoE2 in the order of battle.
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COE2 combat was godawful, frankly.
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If it was changed, it would have to be changed so that each classification of units would go separately in a turn based fashion, but you would have to include all of the steps (spellcasting/ranged/melee) in every phase (see my previous post on classifications), which would lead to a lot of repetition and possible error chances.
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That's hardly difficult. See Emperor of the Fading Suns (circa 1995), combat worked exactly like that - indirect, direct, melee and psychic phases per turn for all units possessing a particular kind of attack. That alone would improve on COE2 combat immensely.