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				 Re: Conquest of Elysium 3 dev log 
 Yes but shelfware and marketing requires a substantial layout by the company. To convince them to take you on usually means signing away rights. And then there is a year or two of payback before any profits get sent to the devs. 
 Its a good plan. But it is a gamble in hopes of higher returns. Which isnt such a big thing for them.
 
 Of course players like those companies because when sales slow down the game ends up in  a bargain bin while the company tries to recoup its costs.
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