Quote:
	
	
		| 
					Originally Posted by Edi  A sequential 3 phase combat with spellcaster, missile and melee phases would probably only alter combat sequence mechanics (basically the order in which who does what they already do now) and I don't have any objection if the current system is changed to something like that. | 
	
  
	Quote:
	
	
		| However, anything like adding an initiative system would require some or all of the following: | 
	
 That's understandable, if attack speeds weren't written into the system to begin with, retrofitting them in would be a royal pain in the ***.
However, how about some plain old random factor affecting the order of units within a phase? That shouldn't be any big deal to implement. The way I imagine it, all units about to participate in a given phase are enumerated, sorted randomly and act in that order. The defending units could get some bonus in order to keep some of that "defenders go first" advantage (which *is* reasonable when not taken to such extremes as in COE2), like all shifting a couple of positions up the sorted list.