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Old July 29th, 2002, 10:01 PM
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Default Re: *Strange* behavior using P&N ... possible bug

Quote:
Originally posted by Pax:
Thanks, SJ! Given how relatively quickly I was able to fill the population up like that, it could've become a serious problem.

However, that STILL doesn't explain the odd shifts in population (77B reported, offload 1.5B, drop that 1.5B back -- should be 77B again, right? Nope, it's 60B ... so where'd the other 15B people go ... ???). Hmm.

Anyway, thanks for the quick patch-up job for the population modifiers bit. Having the SY rate suddenly cut by ~20x was certainly a rude surprise ...
I can't explain the jumps between 60B and 77B, but I can confirm that the game rounds numbers strangely for ringworlds and sphereworlds. I have a production modifier at 30B (29999 in the settings.txt folder), but if the ringworld description reads 30B I don't get that bonus, I get the one for 25B population. So I think the engine rounds population up to the nearest 1B at those levels of population. Maybe it's a similar bug for 60 to 77 (although that makes no sense)...
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