Re: Waypoints? What Waypoints
The AI will use scout helos by moving them randomly about its half, possibly popping up to high altitude on occasion to "look deep".
I recently found my bit of code that was supposed to make AI attack helos do an occasional pop-up to high altitude, and on investigation it was slightly borked. Next edition - AI attack helos will pop up and have a look. (If they are forced to evade, they go back to low alt). Tested and it now works.
Must remember to check the scout helo code to see if it was equally borked too.
Cheers
Andy
|