Quote:
Originally Posted by Mobhack
I recently found my bit of code that was supposed to make AI attack helos do an occasional pop-up to high altitude, and on investigation it was slightly borked. Next edition - AI attack helos will pop up and have a look. (If they are forced to evade, they go back to low alt). Tested and it now works.
Cheers
Andy
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How does the game engine treat helos on high-altitude...has it the same cross-sections like a small fighter? Not that they now get easy targets for radar-guided SAMs. I guess masts are not simulated, are they?
And could not the search algorithm for helos be improved with reasonable effort: So that is does not completely randomly fly around but 'searches' for hills/locations where it can pop up and 'see' stuff in the distance or is that already implemented?