Re: Seeding system?
Hmm. I agree with the practicality of your scoring ideas, Geo, but it would nice to allow *any* kind of game settings/ number of players/ victory conditions.
Unfortunately then the only way to properly score each game would be with a panel of expert judges/ impartial peers looking in on the game files.
They could allocate scores depending on growth, diplomacy skills, defensive/ offensive proficiency, style & sneakiness, roleplaying and other similar criteria. For example, a player might lose the game, but score highly because he put together an exceptional end-game defence against overwhelming odds.
In this way you'd get a true assesment of your worth as a player and mastery of the game which a computer could not really hope to calculate.
Of course, until SEIV is adopted as an Olympic event and the massive corporate sponsorship starts rolling in, this system would be hugely impractical for about a dozen different reasons. Still, we can dream=-)
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