Well i don't have the same outlook of the situation.
i have twice the number of territories, i think i have twice gems income (and prolly more, thanks to my strand of arcane power who s running from the very beginning) , and prolly 3 times your incomes. You had some small victories but it s about my turn production i have 4k of cash to build mages and troops each turn... (5k this turn with randoms) It would be fun to have graph at this point.
i think you might grab few territories in the next few turns, but you don't have a chance on the mid - long term.
now concerning your enchants:
Astral Corruption: First time i play with this global up, i ve set some bane has bodyguard and with the right spells you get rid of most the nasty stuff. i ve only lost one good mage since it's up and few small, and i ve got a bunch of them casting small invocs (you noticed some of them

)
Eternal Pyre: i have the well of misery who is even better, while the pyre give gems that you already massively have.
Forge: i ve got hammers and strong mages, and the remaining advantage of the forge is largely compensated by the difference between our gems incomes.
In conclusion i refuse your tie proposition and offer you to surrender.
