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Old January 13th, 2012, 02:21 PM
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Default Re: Game scoring Issues and Tank Ammo reloads

Quote:
Originally Posted by JWalt1276 View Post
I have a couple of questions I could find no answer to in the forums.

1. Is there a way to reload ammo in the tanks? I have tried ammo bunkers, depots, and all the assorted ammo carrying vehicles and have been unable to reload ammo in them. Thus far, the only thing I can reload (that I know of) is the rocket launchers, mortars, and infantry. Many times a tank will run out of main gun ammo, and become basically useless against other tanks. I've sat on unsuppressed ammo bunkers or munitions depots for 10 turns hoping to reload. It would be nice to be able to reload and get them back into the battle.Is there a way to do this that I have not yet figured out?
sit still , don't move, don't shoot and wait at least a couple of turns and if you have a number of other units all lined up expect to wait longer

Quote:
Originally Posted by JWalt1276 View Post
2. Scoring - I just completed a PBEM game with a friend. We have both been playing Steel Panthers since the 90's. The end result was a draw. It just does not add up. Here are the stats:

6/45 Meeting engagement: 65000 points per side.

German Score: 14508 Russian Score: 26887 (+12379 - Almost TWICE the points!)

Vehicles left Germany: 3 JagdTigers, 2 Panthers, 1 Halftrack, 1 Ostwind, 4 Wurfgerats (a total of 11 VEHICLES LEFT - ALL ROUTED!!)

Vehicles left Russia: 9 ZSU's (3 immobilized),12 Kosomelets (1 immobilized) 33 KV-85's (2 immobilized) 54 Vehicles - only 6 immobilized

Russia had less vehicles immobilized than the entire remaining German vehicle count.

Dead Germans 2533
Dead Russians 1494

1039 more dead Germans than Russians!!!

Not only that...all infantry was routed or pinned on the German side...he could move NO ONE!!!

I had at least 25 infantry units that I could still move, notwithstanding 48 vehicles still operable.

I captured EVERY flag 10 turns before the ending turn (25 turns with an ending planned for 35 turns)

How in the hell can that be a draw?? I would expect a minor victory for the Russians at the very least, in this case. We actually thought we (both my opponent and I) would see our first ever major victory in the game.

Could someone please explain this to me?

Jim
I will ensure this is spelled out IN DETAIL in the game guide for the next release becasue at least once a year we have someone who has trouble with this

SEE "Battle Results Screen" UNDER THE TUTORIAL SECTION

........."When you finish the last turn (or possibly before, if you have already captured the objective hexes and destroyed the enemy HQ unit, and destroyed or routed 5-% or more of the enemy units) you will be presented with the Results screen (below ). Victory criteria are based completely on Victory hexes held at the end of the game, and the number of friendly and enemy units destroyed. A greater-than 8:1 margin is a “Decisive” victory. Between 8:1 and 2:1 is a “Marginal” Victory and if your result was between 2:1 and 1:2, the result will be a draw. Here, the score of 5331 to 1091which gives a Marginal Victory. These are, however, artifical lines. Many scenarios are simply victories or defeats where if you have more points at the end than the AI... "You win". "



Quote:

German Score: 14508 Russian Score: 26887 (+12379 - Almost TWICE the points!)
So what's the problem ?? There's the score. You won but he did enough damage in return to prevent you from getting the victory you think you deserve. You're hung up on the general victory conditions and I WOULD expect this to be a problem for someone new to the game but anyone who's played "since the 90's" should know where a draw ends and a Marginal victory starts and you are 2,130 points away from a Marginal victory.




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