Re: Conquest of Elysium 3 dev log
Whats it like managing the wandering neutrals who steal your towns, gallows, forests ect., ?
Playing CoE2 yesterday I was reminded what a pain they are. I guess in CoE3 you don't need to click on a stack to see what "type" it is (for neutrals) and in CoE2 generally only certain types steal your captured points, so this probably makes it easier. And being able to zoom out means monitoring the map is easier. In CoE2 I'd forget to check part of the map and then find a stack of two bandits have stolen everything.
On this point is there a way to see exactly where other players, including neutrals, move to? An optional button to display a path where stacks have moved from might be good.
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