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Old January 14th, 2012, 07:58 PM
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Default Re: Game scoring Issues and Tank Ammo reloads

Quote:
Originally Posted by Griefbringer View Post
Quote:
Originally Posted by JWalt1276 View Post
I sincerely appreciate the feedback, and if anyone else has any suggestions for the tank ammo reloads, I'll try them.
Read what Andy wrote above.

Then create a test battle against AI to see how it works:
1.) Create a battle where you are attacker
2.) Only purchase two tanks and two ammo trucks
3.) Deploy the ammo trucks a couple of hexes apart, and the tanks around five hexes away from them.
4.) Start the battle and have the tanks blast some random piece of terrain for a few rounds with Z-fire to consume ammunition.
5.) Make a note of the ammo situation on the tanks for the different weapons.
6.) Move the tanks so that they are next to the ammo trucks.
7.) Have everybody sit still for three turns.
8.) Check again the ammo situation in the tanks.
Trouble with #4 is that "only HE rounds" are fired with z-fire,so AP rounds are still going to be full and the issue on wheter AP is reloaded is still not addressed,right?

That's why i suggest haveing light AFV's as easy targets to use up AP.

It's a player not understanding the proper way of reloading it appears.

Andy and Don already answered the reloading question anyway,and *I* never have any problems, the rare occasions used,when i learned how it goes

Last edited by gila; January 14th, 2012 at 08:08 PM..
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