Quote:
Originally Posted by scJazz
... but being a newb at this all I want is a unit/formation to move where I want it went I want it and to stop when bad things start happening and resume when bad things have died or they have. It is literally the number one issue facing me while designing a scenario.
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Since we're dealing with your typical brain-dead AI here (and this is NOT a slur of WinSPMBTs AI code, just a "fact" about ANY games AI) it seldom does what you want as it can only do what it's programmed to do.
In the case of move ==> Fight ==> resume movement it will do that ... sorta.
A formation set with 10 turns worth of waypoints (30) for movement but on turn 6 (after using 18 of the 30) it gets attacked. It takes 3 turns for it to eliminate the threat, 3 turns the AI continues to check off waypoints ... so when it resumes movement on turn 10 rather then heading to waypoint 19 it attempts to go to waypoint 28, the 1st of the 3 waypoints it is programmed to follow on turn 10.
That help?