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Old January 31st, 2012, 01:33 PM

Olm Olm is offline
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Default Re: Income and population mechanics

I cannot reproduce the income in my provinces.
I am always somewhat higher than the game, regardless if I just add up all scale effects (Order 2 + Growth 2 = 12%+4%=16%) , add up one scale and multiply sequentially (Order 2 + Growth 2 = 1,12*1,04=1,165) or multiply even within one scale (Order 2 + Growth 2 = 1,06*1,06*1,02*1,02=1,169).
Has CBM changed more than just scale effects (basic income)?
Its even for provinces with no unrest and no admin.
Or any Idea how it is really done?

Example: Pop 5260, Basic Income 52,6 Scales: Order 3 Growth 3 Heat 1 Sloth 1, 100% tax no unrest.
Ingame Income: 57

1st case: 18%+6%-4%-5%=15%; 52,6*1,15=60,49
2nd case: 1,18*1,06*0,96*0,95=1,141; 52,6*1,141=60,01
3rd case: 1,06³*1,02³*0,96*0,95=1,153; 52,6*1,153=60,63

Nothing near 57. I am puzzled.

We are more in the region of a scale Effect of 8%: 57/52,6=1,084
I also tried rounding to full digits, doesn't do the trick either.

Another province with the same scales has 9080 pop, basic income 90,8, actual income 101.
So actual scale effect for this province is roughly 11% (101/90,8=1,112).
Am I missing something?

Last edited by Olm; January 31st, 2012 at 01:59 PM..
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