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Old August 1st, 2002, 04:45 AM
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Default Re: Does the AI use creative tactics?

Quote:
Originally posted by Gandalph:
[QB] Well, the minister sent the warship back to the planet and scrapped it. QB]
ROFLMAO I didn't really predict this, I've seen it before when I take over an AI that's losing just to see what it's doing, often it will make and break it's new ships immediately. Must be some hard coded algorithim -- it must want have a certain amount of planets producing resources to keep ships. Typical conflicting ministers.

Gandalph -- I gotta say thanks for doing this and the next test. I wouldnt have had the patience, but now that you see a pattern, I'm intrigued. It can see WP and fighters but not mines(we shoulda guessed that one, or it would never bungle into a mindfield -- that would be too obvious). I'm in the mood to try it out myself. Questions remain:

1). Does it always find the right planet, or is there some ramdomness. Or is there some other rule, how nice the planet is, how close a planet is to it's homeworld, what direction the ship was traveling, etc?

2). So it can count fighters in cargo. If it can see the difference between 50 and 20, can it see the diference between 20 and 25, 20 and 21? Could this just be a non-obvious bug -- it should be able to count fighters in orbit, maybe MM did'nt put in a flag to hide this info when they are cargo? Does it care about small medium large shielded armored fighters or would a ton of cockpits and life support fighters keep a planet safe?

3). What can it see of the weapon platforms. What's it more afraid of large full of armor and point defence vs mediums with engine destroyers?

4). Obviusly it can see sats in orbit, but how about cloaked ones?

If I'm bored enought this weekend I'll try some of these
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