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Old February 1st, 2012, 05:21 PM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

Activating the Colossus costs only one commander turn, or more precisely, it costs 3 AP. That'swhy moving into teh square was 1 AP, activation 3 and only 2 AP left for movement next turn, which you can interpret from the narrative.

Any commander can activate it. It cannot be controlled, because it can randomly appear even right next to a starting citadel. If it were controllable, it would be an instant "I win", which is why it was changed to being a stupid unit that cannot be led.
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