View Single Post
  #20  
Old February 3rd, 2012, 05:36 AM

Nightfall Nightfall is offline
Sergeant
 
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
Nightfall is on a distinguished road
Default Re: Income and population mechanics

Quote:
Originally Posted by Olm View Post
I am playing MA Man in CBM and follow the advice to maximize money.
I have Order 3 Growth 3 Sloth 1 Heat 1 Misfortune 1.
I try to have a Forrester patrol each province with a halfway decent income, and overtax them to 110%
Seems to work great. But how could I really maximize the gains? Where is the break even between killed population and more income?
Any experience?
So as to your original question, based on shatner's work.

So for the capital of man, you actually get around:

300 * 1.25 -> 375 * 1.18 -> 442 * 1.06 -> 468 * .95 -> 444 * .96 -> 426 base * 1.2 -> 511 from 20% overtax

For an extra 85 gp a turn, although in order to minimise failed patrols I'd probably use 2 Foresters.

That costs you two capital hires, 40 gp and 3 gp per turn in upkeep (As I understand it upkeep rounds up.

Assuming you don't overtax, on just turn twenty your capital will be worth:

300 * (1.009^19) -> 355 * 1.25 -> 443 * 1.18 -> 522 * 1.06 -> 553 * .95 -> 525 * .96 -> 504

So each turn that extra 82gp gets eaten away, slowly at first until it's essential no bonus at turn 20.

Even in your capital, which is by far the most favourable province to do this in, you make probably an extra 1000gp before you start losing money.

I'm not sure it's worth being 2 mages and about 300 research points down.
Reply With Quote
The Following User Says Thank You to Nightfall For This Useful Post: