Re: Conceptual Balance Mod v1.92
Awesome God changes her to Dom 3 and beeing a semi rainbow with 30pts path cost. This makes her a decent choice for a more expensive higher dom rainbow that can be used in battle, although, for some nations that need B/D the most, you could see her as a bit strong.
Some other Awesome God changes I like:
-Master Alchemist got immortal
-Frost Mage (the rainbow, not the SC) got Summon Allies for Winter Wolfs
-Master Druid domsummons Vine critters
-Freak Lord domsummons crossbreeding stuff
-I think the mounter archmage gets more paths
Basically, most rainbows get some kind of non too powerfull extra gimmick.
What I also liked was liberal use of Magic boosts on Pretenders, for example, the Virtue go Magic boost 3, so she can be a capable battlemage but is crappy at blessings. The Forge Lord got Magic boost 4, so if you empower him he gets straight up to level 4, but is sphinx class immnobile.
Other things are great bless grants by starting out with high paths, but not great casters because they have negative magic boosts.
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