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Old February 5th, 2012, 08:00 PM

Torgon Torgon is offline
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Default Re: Income and population mechanics

Quote:
Originally Posted by Nightfall View Post
Quote:
Originally Posted by Torgon View Post
Overall I would say its worth it. Especially in CBM. In vanilla the trade off is a bit more questionable since foresters have a lower patrol and you almost always need 2.
Basic testing in CBM shows that you do need 2.
Two will basically ensure that unrest never builds up. But in general I've found that one keeps unrest at 0 when taxing at 120% probably 90% of the time. Every once in awhile you miss a turn, but you're still only getting up to 2-4 unrest usually before it drops back down to zero. Still even if you insist on using two, that extra 1100 in gold income over the first 20 turns is still worth it. Its an extra fortress + part of a lab to crank out bards.

Lets assume you need one forester for every +10 in taxes. If you're taxing at 150 you get an extra 2390 gold within the first 20 turns, with the advantage dropping off after that. It hits gold parity around turn 40. Each forester costs 20 gold, 1.3 upkeep. Lets just say 2 for simplicity sake. That's 10 gold per turn in upkeep. So at turn 20 your still sitting at +2190 gold. Which would be about 2 extra castles and a lab, or 16 extra mothers, or 62 extra wardens, or 39 extra Knights of Avalon. It seems like this is well worth it. And that assumes the foresters are completely worthless other than for patrolling. They're still scouts, and they's also precision 12, a pretty good chassis for some magic bows (thunder bows in CBM 1.92 are wicked).

And if it takes 6 foresters then stick 6 foresters on it. Are you really saying that you're not going to have a few fortress turns free here and there at some point? Fortress completed prior to a lab going up? spend 20 gold for a forester. Left with an odd amount of gold at the end of a turn and cant afford another mother or bard? Spend the 40 gold and buy a couple foresters. Seems pretty easy to get a few of these guys, and once you do crank up the taxes, and even if you have to actually recruit one INSTEAD of a mother or bard, they pay for themselves rather quickly. And with the extra gold you get from overtaxing you can get more mothers and bards in the long run. Yes, it might take awhile before you end up with the six needed to tax at 200%, but that doesn't counter the overarching point: gold now is worth MUCH more than gold later since it lets you expand now.

Last edited by Torgon; February 5th, 2012 at 08:30 PM..
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