Re: Conquest of Elysium 3 dev log
I dont mind the arrangement. It makes it easy to decide what things my ally can or cannot have. If I want him to hands-off then I leave at least one unit to say "excuse me but you cant have that". But if I want him to have it then I just march my troops off as soon as he is in the neighborhood.
It makes it easy to give iron or gold if I want him to boost his troops. or give him a castle if i want him to generate more of a presence in that part of the map
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