Quote:
Originally Posted by ArkhanTheBlack
Do the summoning rituals always summon the same type of creature or do they vary?
Do the recruitment sites have some alignment preconditions such as certain troops not joining super evil characters like high cultists?
On a side note, I've seen that CoE2 had elve classes in it, but both were removed although the dwarves remained. I wonder if the designers have something against elves?! Actually it would have been nice to have a 'good' character class for a change. Most of the other classes seem to be just different grades of evil.
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Summoning rituals summon a random creature from a predetermined set. E.g. the Necromancer lesser summon can summon anything from this list:
- Dispossessed Spirit (variable number)
- Ghoul (variable number)
- Dire Wolf (1)
- Ghost Warrior (variable number)
- Spectral Horseman (variable number)
- Shade (variable number)
- Mound King (commander, 1)
There were a few more, I think.
So you are not guaranteed anything when you summon. Some of the summonings can be a complete crapshoot, you can get utterly useless stuff or something that can turn the tide for you.
As far as elves being removed from CoE3, there is nothing to say that they could not come back in some form, but rather as one nation than two. And the idea that they would be somehow inherently good is not what I'd bet on. The CoE2 Elf Queen was more of the fairy court, benevolent kind of class, but the Elf King was the king of the Dark Elves and I'd hardly characterize him as "good".
I do expect that patches will add additional classes. The first addition is likely to be the Cardinal of El, since the High Priestess class description features him rather prominently as the main opponent of the cult of Baal.