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Old July 31st, 2002, 04:29 AM
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Krsqk Krsqk is offline
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Default Interesting Stellar Abilities info...

OK--After a week of testing and what-not, I've come up with some interesting findings in the StellarAbilities.txt file.

First of all--besides the sector abilities, like damage or shield disruption, there are three abilities which function when applied to planets. (This gets interesting. )

Number One: Cargo Storage--no big surprise. Could make things a little more interesting; not sure if negative values work with it.

Number Two: Stop Planet Destroyer. Whoa! Could be lots of fun to sneak a planet killer into enemy territory on turn 30, only to find it protected.

Number Three (don't peek if you have heart problems): Resource ConVersion. What in the world?!?!?! Colonize a planet, find a small society of alchemists, hey presto! All your resource conVersion needs met in an instant.

No abilities besides the standard sector ones (and warp point-turbulence for warp points) work for any of the other sector types.

[ July 31, 2002, 03:33: Message edited by: Krsqk ]
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