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				February 8th, 2012, 12:52 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
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				 Re: AAR Enchanter & Burgmeister alliance 
 I am not starting very powerfully. Me, my apprentice, 10 swordsmen and 3 crossbowmen. My greatest asset is my Crystal Tower. It provides me with maximum defense, maximum range of view, the ability to recruit common mercenaries, and even a small income of 2 gold a month. http://www.dom3minions.com/~gandalf/CoE3/AAR3/GameStart.JPG
I do also own a Coal Mine which provides 1 gold and 1 iron a month. But eventually that will get used in Mello's Ritual of Mastery (if he manages to prove himself to me).
 
 Nearby is a Hamlet with 2 human guards. I will send Mello with a few troops to lay claim to it.
 
 There is also an Iron Mine nearby (2gp/2iron per month) but it is claimed by 5 dwarfs. They fly no flag but they are good fighters. I may wait a bit. There are also some small farms farther out. But I see wildlife roaming. Particularly a group of 7 Boars. It would take all of my forces to ensure a win, and that would leave my sites unguarded. I will just sit here for how building up funds. I see enough bones laying around to create a Necrotod if I can save enough gold for the process. I try to never pass up a chance to create a Necrotod.
 
 
 
			
			
			
			
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