
July 31st, 2002, 08:51 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Tales of Known Space
Quote:
Originally posted by Ed Kolis:
Kzinti? Funny, I thought they were a little-known cat race from Star Trek...
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Actually, Star Trek "stole" them from Niven (well, sort of; Niven adapted a couple of his stories for the animated series for Star Trek, so they had permission at one point; but SFB got in trouble for using the Kzinti & renamed them).
As for modding Known Space into SE4: I like the idea; the main stumbling point is that each race had very few different types of ships, and ISTR that most people just bought one of the 4 standard puppeteer (General Products) hulls. Of course, since I've never read the Man-Kzin War series, just the original Niven stuff, maybe I'm incorrect.
You could at least mod in the Slaver stasis boxes by renaming the ruins and/or altering the description of the ruins...
There were also "Outsiders", who traded with everybody, but couldn't stand gravity so they stayed on their ships in deep space. If only we could get an AI to play a nomad race effectively...
Would we have to give the "Lucky" trait to the humans to represent the Teela Brown factor?
Actually, you might end up with multiple "human" empires, just to represent the fact that evolution diverged somewhat on the outlying colonies...
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