Re: Forge of Ulm
Assassination spells require a huge amount of investment. Take mind hunt for example;
Crystal Coin + Astral Cap + Eye of Void + Rune Smasher = 55 gems.
Besides, assassination spells usually only work the first turn around. After that you'll be sure to protect your good mages and if the enemy keeps attacking your lesser mages all the better.
Most province attack spells are easily dealable, with the exception of GR, which usually takes a lich and two boosters which total 65 gems. So nobodys gonna have too many of those.
Fast travel spells are unreliable and cost a heck of a lot of gems to organize. And time too. You usually need to take a province, farsummon a fort, build a lab and gateway in troops which is immensely expensive. Don't get me wrong, I love doing it but it's a very risky form of attack.
Of course you'll get killed in the end if everyone joins up but I still think you'd have a very good shot of defending against even 4 nations with the forge up.
Not sure what my point was anyway... Forge is OP for level 0?
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