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Originally Posted by curtadams
Quote:
Originally Posted by Torgon
Quote:
Originally Posted by curtadams
I mostly agree, except that I think CBM *does* make big differences, and good ones. I think that the point at which magic starts making a big difference comes much earlier in the game. So there's more flavor early on. CBM also adjusted the infantry/archery/cavalry balance so archery is not overwhelming in large armies.
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I must confess my ignorance. What changes in CBM cause these effects?
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There's no one change - you have to get down in the readme files. But in general, many spells had gem costs and research levels dropped, archers had stats cut and bows impaired, and cavalry and infantry are cheaper (especially cavalry).
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Ahhh. I guess it's just a difference in wording. Its these types of changes I mean when I was refer to minor balance tweaks. Sure it changes some of the relative effectiveness of units and spells, but there its not really even on the same level as stuff like gem gens and hammers.