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Old February 12th, 2012, 04:43 PM

Torgon Torgon is offline
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Default Re: Back again after absence, polling interest for a MA (learning) game

Quote:
Originally Posted by Yskonyn View Post
I begin to understand what CBM tries to balance out, but I am not really convinced yet that the 'imbalances' are not just in the eye of the beholder.
Has there ever been any statement from Illwinter about CBM or imbalances of the game in general?
Thing is; when they designed the game, they must also have seen the issues which have been brought up above. If they were so glaringly obvious, why didn't they change it?
Aren't there counter-tactics against the 'Tartaren tactic'.

Are there nations that are excluded from said tactic and therefore inherently have a hard time winning the game no matter what?
Or are these issues more subtle?
These are the questions I would like to see answered with funding.

It might be that everyone plays the same tactic because every Nation's guide comes down to the same tactic, rather than there being other alternatives.
I have too little experience with Dom 3 to make a statement on that either way, but I am a little hesitant towards accepting claims towards gameplay changing mods being the 'best way'.
Mods of other games in the past have proven they were the best only on personal basis.

I am not against CBM at all. Do not get me wrong, but I would like to make sure that it actually improves the game (for me).

While this isn't the CBM thread, I do think the discussion is a valid one for my purpose. We need to confirm the setting before setting up the game.
So without CBM Tarts are by far the best SC chassis in the late game. Nothing else is really viable. And while there are counters to tartarian spam (anti-undead spells, weapons, etc.) The shear dominance of SC in the late game just tends to tip the scales in their favor.

So one big change is that CBM incorporated EDM that gives some other options outside of death for endgame summons. There's still controversy over whether these are actually on par with tarts, if the eclipse vanilla summons in those paths, etc. But it seems like there is pretty broad agreement that they provide many more viable options.

Take a look through the vanilla options and you'll quickly realize that the other top level summons just don't really compare, especially since most of them are unique. A tart summoner can have 20 Tarts rampaging around to your 3 queens of elemental air.

And yes. There were nations that were pretty much excluded from the tactic unless they specifically geared a pretender around it. Nations without death access just had a very difficult time being competitive.

Another big change was the removal of gem gens. From what I understand, as long as these were in you just had to gear you game around producing them, especially in any longer game. They had all sorts of bad effects on the gameplay, number one being that they complete disassociated income from territory control. You could be sitting in a besieged capital, but if you had pursued a gem gen strat and your opponent had not you could have a higher income.

Final big change was removal of hammers, which while they were included basically forced you to have E on your pretender or face a pretty huge penalty compared with other nations who did have them.

I'm not really sure what the developers have said about the existence of CBM, but I would be very surprised if they thought that the base game was perfect. I would guess they probably just decided to leave it up to the modding community to work out the issues with their own changes, which is exactly what CBM seems to be doing.
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