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Old August 1st, 2002, 10:58 PM
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Default Re: Are fleet/ship training facilities all that useful?

Quote:
Originally posted by Baron Munchausen:
Others have already pointed out that training is very useful.

I think the cleverest use for the Neural Combat Net would be to get a ship to 'Legendary' status and then convert it to some sort of support ship (Supply? Repair?) without weapons that does not actually fight.


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VERY creative. Especially if you make that single, +50% ship a SUPPLY boat (lots and lots of solar panels, or just the one quantum reactor), and if you have room add repair modules. 8) Makes it useful in and of itself for the design, AND, as a "C3I" command-center.

Hmm.

That puts me in mind of a component to add; is there a component ability that can add to the hit/miss chances of ALL ships in the same fleet, the way the Neural Net does ... but using a -specific- bonus%, rather than based on experience?

If so, a "Flag Bridge" or "War Room" or the like might be a nice idea ...
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