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Old August 7th, 2002, 08:25 PM
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geoschmo geoschmo is offline
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Default Re: Mine balance suggestion

The whole minefield issue is one that is just impossible to discuss without getting emotional. That is the reason it is so nasty. Both sides have completely rational logical arguments as to how it should be, and the rules while appearing to be on one side of the issue, had a "loophole".

If you believe it to be cheating it's nearly impossible for you to see it any other way. And in your eyes anyone doing it is a cheater.

If you feel that the limit is artificial and gamey then you can't understand why anyone would object to someone using it, and you are suprised when people aren't prepared for it.

These two opinions are irreconcilable. Perception is reality, and whatever your perception is, that what determines the reality for you. This dichotomy is what prompted Malfador to close the loophole, not a decision based on what was or wasn't correct or even what his own original intention was.

The fact was whatever you want to call it, a bug, a feature, a loophole, a technique, a cheat, it's going away. The issue is resolved, and everyone can be happy on both sides.

If you like the 100 mines per sector limit you can now rest assured that it will not be exceeded. You can send your fleet of ships with exactly 100 mines worth of sweepers in it anywhere you want and will run no risk of suprise.

If you don't like the 100 per sector mine limit, you can find others out their like you, and there are many like you, and modify the settings.txt files to allow more mines per sector and more mines per game.

Everybody is happy, and no more need for labels.

Geoschmo

[ August 07, 2002, 19:26: Message edited by: geoschmo ]
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