Re: Mine balance suggestion
For my tuppence worth, mines are imbalancing and against the AI, are something I personally do not use.
I consider that the balance needed has to be (a) a reduction in the damage they cause and (b) a reduction in the automatic hit percentage.
Mines should do damage and yes, a field of a hundred of the buggers should be a problem but as currently specced, a field of 20 mines will blow all shankey out of a fleet of say 10-12 light cruisers.
I think mines primarily should have a percentage chace to hit, which can be improved by mounting combat scanners as per fighters, and can be decreased by say ECM on the incoming ships. THe compromise you have then is a less destructive mine but with increased hit potential as against just an inert mass of super-TNT...
Turning back to ships, I hate the mine sweeper component, I would prefer that PDC's should be able to knock mines down.
In an ideal tigga-friendly world, I would view minefields as an irritant, something to soften enemy fleets up with rather the sword of damocles the damn things are now....
I think keep them cheap, but make them far far less effective
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