Yeah, I don't see the exploit either. Mastering the battle AI and its quirks is, like, half the game.
I believe the attack (unspecified) order sics the closest unit at the start of the turn rather than locking on one unit forever (and same for fire (unspecified) making the archers shoot whatever's in range at the moment), but don't quote me on this.
Quote:
Originally Posted by legowarrior
My god, if you use archers in front as the squad....
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Only really works with Firbolg nations (and LA Man), whose slingers/crossbowmen pack shields. Shieldless archers are bad at surviving arrow fire themselves, so your handful of archer decoys would just get murdered turn 1 and rout immediately, then the enemy archers would simply retarget. Might buy your own archers one turn of not getting shot to pieces I guess.