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Old August 8th, 2002, 09:02 PM

Mark the Merciful
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Default Re: Mine balance suggestion

Quote:
Originally posted by Arkcon:
Actually, I do know what everyone else thinks, mines around planets are unfair vs. the AI. And hundereds of mines at choke points seems to set up a pretty dull game vs humans. But hey, no one's going to win with mines. Well maybe, but anyone can see it's kinda a hollow victory.
You dis-agreed with me earlier Arkcon, but this is my main point (maybe not clear, but it was my main point). It's not important that mines in SEIV are ludicrous if you try to justify them in terms of believable technology. What is important is that they're dull dull dull! In the early game, when it's very expensive (compared to total income) to research decent sweepeers, and just as expensive to build and maintain enough minesweeper ships (15 destroyers at Mines 1 to sweep 100 (well, 105) mines), dealing with mines is just too much like Russian Roulette. You can't afford the risk. So all sides mine their choke points, and sit back and build up large economies before anything interesting happens. And the game is poorer for it.

IMO.

Mark

[ August 08, 2002, 20:06: Message edited by: Mark the Merciful ]
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