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Originally Posted by revenant2
A cursory look at the Ermor strategy guides tells me that the nation is a bit of a one-trick pony with a ton of weaknesses and lots of counters
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All of their counters belong to late game, except for Wither Bones and national H3 priests. And in late game Ermor has Burden of Time + Utterdark.
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Admittedly, they seem to have a good mid game
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More like "almost unstoppable"
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but they look almost weak at the end game when SCs and powerful battlefield magic effectively neuter them.
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That`s why you need to eat half of the map before endgame. And then you cast Burden of time.
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This is purely anecdotal, but in my MA Ermor game, I lost an entire army of 1,000+ cavalry units to a single well placed spell.
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Only a thousand? Thousand is a small expansion party for LA Ermor.
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chaff armies can be easily brought down with the right tactics.
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Only to be replaced by more chaff. Lost 100 chaff to kill 1 enemy troop? It`s OK ratio for you.