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Old February 23rd, 2012, 06:04 PM
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Default Re: Small arms - accuracy 6 = dangerous weapon.

Quote:
Originally Posted by EpoletovSPR View Post
Taste small range --> 2-4 hex distance.

Infantry section with weapon Acc = 1 vs Infantry section with weapon Acc = 6.
at 2-3 hexes or less, then a weapon which qualifies as an SMG is better than a bolt or self-loading rifle at hitting (gets a small (5%?) to-hit bonus). NB - assault rifles classify as SMG as well.

Also - e.g if you are firing in ambush at short range, you get a to-hit bonus. (Ambush=unspotted firer at the halt at ~3 hexes or less).


At 50m or less, troops with low morale or experience may panic and get a to-hit reduction.

but ~2-3 hexes is where things start to get deadly with small arms (e.g trenches become less protective to those entrenched).

Therefore you are probably seeing the results of a much more complex interaction of factors.

Generally in a fire-fight, whoever gets suppressed first (especially loses a man first) comes off worst. But the chief way to ensure fire superiority is to have several friends in LOS to fire back over and above the enemy numbers. And don't stack in the same hex !.

But the ACOG type rifles will have a moderate advantage at ~200m or less, especially since the user troops for these systems tend to be from armies with better base training/experience too. (UK, USA etc). But they are not laser guided, and have short 5.56mm range. Fight them by staying out of rifle range while plying them with long range squad weapons (full bore 7.62mm 12 hex range LMG, integral squad marksman sniper rifles etc).


Andy
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