Re: LA Marignon Questions
Thing is though, you only get 3/4 events a turn. Luck determines the proportion that will be good or bad, while scales other than luck determine what kind of good and bad events you get, but can't get you any more. Assuming luck 3, taking order 1 means your good events will tend to be money related, but that means fewer gem events compared to turmoil 1. Getting a thousand gold event letting you pop down an extra fort, or just straight up getting a fortified city by event in year 1 can be pretty huge, but money events stop being useful later on and you'd prefer the gem events.
Marignon is pretty cheap to run, enough so that I think it can do without the order 1.
Magic is another scale that plays interestingly with luck. At magic 3 (some of the events are at magic 2, but nobody would take that) you can get a bunch of mages in events that can significantly increase your diversity, as well as a lot of magic item events. That's really random though, sometimes you get a staff of elemental mastery, other times you get an amulet of the fish...as a land nation. This is pretty much unimportant for Marignon because of your superb existing diversity. As another nation though, turmoil/magic/growth can get you a bloodhenge druid. You'll only get it maybe 1/2 your games with those scales, but getting it early and breaking into blood can be pretty huge.
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