Re: UnitGen - Random nations with procedural sprites!
Today I added nets and poison darts as bonus weapons, rare ones though. Net required a minor feature addition since it's a bonus weapon and should be generated as such but it replaces a shield. I saw some net cavalry and first though about removing nets from mounted units and chariots, but then again if cavalry sacrifices a shield for a net, then that's what happens. Twohanders can use net without any penalties, so it's definitely a better weapon for them. Them getting it is fairly rare though.
I also reworked Randomocalypse site name generation files and code so that it now sometimes shows both primary and secondary path of a site (if there are such) in the name and it now supports dual-path names too.
And mage generation got some work too in terms of restructuring code. I get some good looking mage setups now in terms of sprites but there's no code for magic paths yet.
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