Quote:
Originally Posted by RonD
You are always at war with everybody, unless you have negotiated a specific peace treaty with someone. The terms of that treaty should determine what kind of notice either party needs to give in order to break the treaty and go to war.
As in real life, actually abiding by the terms of a treaty is sometimes optional - but most people prefer to be known around the forum as someone who keeps their word, rather than as someone not to be trusted.
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One caveat to this: certain very powerful or ball breaking globals are considered to be an open declaration of war on the entire world, because whoever runs them gains huge advantages. In this case, I believe it is considered acceptable to void any existing agreements and attack immediately, because leaving someone who's got them unmolested for three turns is basically handing them the game.
The globals in question are: Utterdark, Forge of the Ancients, Arcane Nexus, Burden of Time, usually Gift of Nature's Bounty and Astral Corruption as well.