Re: OT_ MOO3
Recently a demo for a game was released called "G.I. Combat", which is a strategy scaled wargame (controlling about 140 troops). It was a disaster. Virtually unplayable.
It is real time, but you are not able to control everything, as there is just one speed, no workable pause (pause freezes everything). Major problems arise when you are controlling one front, and the other starts to collapse. It was rushed through production with many glaring problems. It tried to please too many people, by adding unecessary flashy elements (representing individual troops).
A slightly older similar game, "Combat Mission" is of the same genre, but does it infinitely better. It is turn based, and the AI is much smarter. It focus' more on gameplay then flashy graphics, realtime and innumerable options.
Unfortunately I can see Master of Orion 3 turning into what this game is, a clickfest. Realtime, unless done very well, gives off the impression of a lot of realism, but lowers the actual control over the situation, relying basically on how well the AI can fight another AI.
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