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Old March 1st, 2012, 09:50 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

Mage generation with a single primary is looking fairly good. Most of the code can go to three or two mages with fairly little edits - probably anyway - so those should get ready soonish.

I'm going to rewrite the dom3db-reader (direct copy from Randomocalypse, just set to read armor/weapon data instead of unit data) a bit so I can inject UnitGen-generated equipment in it without causing issues. It MIGHT work even now actually, but it's a fairly small change in how stuff is stored anyway so I'm going to do that. I can't be arsed to start work on sacred generation before that is done since seriously, getting all sorts of funky weapons (and possibly some armor too) is half of what excites me in generating sacreds. That said sacred generation will contain a boring mode that copies stats and sprite from existing sacreds sometimes instead of actually generating a sacred. Hydras at the very least deserve to get a shot at getting generated here too.

As pointless as descriptions are for actual gameplay, I'm fairly sure I'm interested enough to code them in anyway, and since this just sounds plain awesome the design principle will be adjusted according to that (results are, however, not guaranteed to be in line)

Quote:
17:00 < kianduatha> one last thing before i go for real this time: My totally unrealistic dream description thing is to have a chance for linked histories between nations(if it makes sense). So one nation would be like a former slave state of some other empire
17:02 < kianduatha> "Falchions were the only weapon heavy enough to cut through Thuringia's Heavy Knights. The days of the revolt are long past, but Forinth's Palace Guards still wear the falchion proudly in remembrance of that time" is mydream procedural description
...but descriptions will have to wait for now.
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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