Re: Questions, part 5
"1. Does a resource converter work continually (as in automatically converts resources as you run low on one of them) or just once?"
You have to manually use it every time.
"2. Once you click "upgrade facilities" in the construction queue is there any way to reverse it globally (without having to do each planet individually)?"
No.
"3. I know more than one space yard per planet doesn't allow you to produce more ships, but can you build two or more and get the cumulative repair benefits?"
One space yard per planet, full stop. You cannot build more.
"4. Is there a bug with the fleet facilities? It say it will take you to 10 percent, for example. But then I look at the end of the cycle and my ships are at 11 percent."
It goes up by a certain amount per turn; sometimes that will take you over the limit.
"5. Is there any way to set targets for your drones in tactical combat? (I certainly don't always like the AI's selection.)"
No; they always target based on their strategies.
"6. When you capture an enemy ship and scrap it for analysis, what determines if you get any tech out of it? I've tried it a few times and nothing happened."
If it has any tech that's better than what you have. Analyzing a DUC-1 escort isn't going to help if you have DUC-2 destroyers. Basiclly, if you can't make it, you'll gain tech. (exception: racial tech)
:7. Drones appear to run out of supplies even if they have solar panels. Is this what I'm seeing or is something else going on?:
They use 200 supply per turn by default; make sure you have enough panels!
"8. If you garrison a captured planet, how many troops do you need to keep the population from rioting? Is there some particular ratio of ships and troops to planet population that you need to have to be able to stop the rioting?"
depends on how pissed they are..and there's a modifer too I think. Not sure here.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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