Re: Questions, part 5
edit: beaten to the punch. hopefully my answers are not entirely useless.
lordy, i think you just ask these to make people feel goog about answering them. you can always start a high tech game and try a few out. that aside, i will now procede to feel good about answering a few. if someone else has not beat me to it.
1 - just once, but you can it once per turn. you have to do it each time by hand.
2 - you wish. or, start your turn over. or, no.
3 - yep. if you do something sneaky to get multiple spaceyards, such as the upgrade method.
4 - eh? training you mean? default training is 20%, and it has never taken me to 21. perhaps your ships have experience from somewhere else?
5 - not sure here, isnt there a drone strategy setting you can define? or did you mean tactical. in tactical, the answer is 'no.'
6 - you cant analyze racial techs. also, you will only get one level per technology per component. also, if the component is not of a higher level than what you have, you will not get anything even if the previously owning race has better tech than what was on the component.
7 - drones burn x number of supplies per turn, per settings.txt (i think). if they are burning more than solar panels are generating, you are out of luck. i have not tried puttin pannels on drones though, so they might not work at all.
9 - yes. it depends on number of troops and ships, and not size. therefore, you can drop troops with cockpits only, and no weapons. i dont know the exact numbers, but troops are better than anything else for happyness. 20 usually does the trick pretty fast for me, 80 will put the planet at jubilant after a coupel turns, 120 will put it a jubilant after about one turn. someone else can probably breakdown the formula for you, or you can find it floating around in an old thread.
[ August 02, 2002, 05:25: Message edited by: Puke ]
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