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Old March 9th, 2012, 12:59 AM
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sansanjuan sansanjuan is offline
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Default Re: Blood and Booze - (Running)

Enjoyed the game. Curious about all the misfortune events that befell my Cap. Think my pop was 1/2 by turn 20. Anyone want to fess up?

Brief AAR
Took drain with a sage pretender banking on fire lanterns. However... it took waaay longer than expected to get to const 6since I was penniless.

Took O3P3 for cash but...
surrounded by buku wasteland
%#$@! Cap under relentless unrest. Forced to sell fire gems for mages.


Two expansion parties work well until each collides with much stronger expansion forces from Lanka and Arco. Early rush options are now unpalatable given neighbors... Lanka/Yomi/Arco(elephants).


Broke... so switch strategy to soul contracts and blood hunting. Get 10 contracts and decide I'm done turtling.

Declare war on strongest player

1st battle.. Inflict heavy caualties but lose 100 devils. Hmm... send horror significantly effective on massed wyverns.

Get jumped buy Mict who I thought (incorrectly) I was napped with. Blood provs gone. Poor Cap defense strategy (never go 1/2 way)

Heavy Death blessed Jags pull down Send Horror with massed afflictions (nice bless Mict). Nukes are ineffective. Foolishly attack with last Arch devil with attached devils. Untouched Arch routs when handful of attached devils get slaughtered.

Some new lesssons learned on Blood nations to take to next game.

-ssj
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