Re: Hinnom (EA, no mods): Ba'al's or Melqarts
Well, with Hinnoms wide magic diversity (all except water) I haven't had too much trouble finding Indy cross path mages (found 3 whispering woods and some other Indy cross path mages in the first year)
They have that caveman guy with fairly useless cross paths. Might be a possible target for empowering since it might open up multiple cross paths.
Other than that they also have their national heroes and lords of civilization which I think bring a few useful cross paths.
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