Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Recruiting!
Welcome!
I think it will be interesting. The big change is really the no indies aspect since everyone won't have acccess to archers and N magic.
As far as removing magic sites, sometimes it's almost like they weren't in the game anyway. I've had some recent games where nobody found any first class indie mages (enchantresses, adepts, crystal mages, etc.). But this will make sure that people really have to get the most out of their national units.
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