Quote:
Originally Posted by parone
well hooley, i didn't say an alliance before the game, i said very early. i think i said turn 5, but if it was turn 10, that is not all that big a difference.
the reason i was so heavy handed in diplomacy is because i beleived i had the upper hand. i then attacked with my SC, and he fell asleep, and you killed him. EXTREMELY dumb on my part, but hey, i'm the only one to blame there. i actually can be a very pleasant neighbor...when i think you are stronger than me. and obviously i either overestimated myself, underestimated you, or both.
also, i was a bit surprised to find shardphoenix, a guy who has helped me many times by answering my questions, was my neighbor in a newbie game!! of course, i didn't figure this out until you and i were mauling one another.
in short, i realize that due to my own miscalculations and your alliance, that this game is hopeless. but i did figure one thing out: if you really don't care, you can cook off a turn in no time at all! so i won't be going AI. but if you are nice to me, i might withdraw to the north, cede you a bunch of territory, stop my raiding in force, and give you my southern castle. we'll just have to decide where you will stop coming. this way, shard don't get too much of my corpse, and maybe i can spring a nasty surprise!!!
well, since this is public, i guess that won't work... 
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If you still intend to go AI, parone, I'm very permissive about it (again, not having fun or learning, might as well). Still, I'd be better to find a sub in that case (or I can help find one for you).
I've been skitting about the edge of the war in question, and which really kinda threw a monkey wrench in my own plans.
My opinion is that in general, diplomacy is as important an aspect of the game as scripting your commanders and armies, etc. Being able to plan who you're at war against, and insuring temporary peace against those whom you'd rather not go against (and even forging coalitions against large threats), are all integral parts of the game. I don't have much knowledge about the specifics of the encounter, but the best I can say that it's part of the game. People will inevitably bandwagon against a losing war (because it's easier gains for them). The best I would suggest is to keep up a lively rapport with all your neighbors, even if only to glean information on neighbors etc.
I'll admit, when I first played MP, I was terrible at it. One game, I just got straight-up smashed by a CW Pan when playing Helheim, and did a terrible job conducting my diplomacy overall. Another game, I made NAPs with all my neighbors, sat on my hands most of the game, and got promptly squished by larger empires (ehm). etc, etc. My diplomacy this game has also been less than stellar.
Quote:
Originally Posted by samoht
I've only played a couple MP games, so I'm sort of in the same boat as you as far as experience is concerned, parone. One of my games, after getting off to a great start, I was quickly and brutally pushed back to my capital. I've spent more than half the game besieged in my capital.
It was by far the best MP learning experience I've had. I have practically no hope of overcoming my current situation, but it has helped me a ton. I've been able to learn a lot about efficiency in research, summoning, and forging. All stuff it might have taken me a lot longer to realize or learn through games where I was doing better. Its worth sticking it out to the bitter end, IMO.
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You aren't quite dead yet! There is still a chance I can save you (via diplomacy, or other measures)! ...unlikely, but still! I kinda still wanted to turtle for just a few more turns, but it's still possible (if implausible)!