Quote:
Originally Posted by legowarrior
Yeah, the Pythium don't have all that much in the way of ranged units. I might try the Erui though. They lack awesome longbow men, but they do have Firbolg Slingers. Anyone have a guide for the Erui that is up to date?
That being said, the Marignon and man are great as well. Dang, this is hard.
The problem is that the Jomon has spoiled me. Decent to go ranged units, diverse magic and cool summons. The only thing it lacks is fast moving mages or heavy shields.
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I was trying out Eriu in SP for an ME MP game (which I ended up ceding to someone else who really wanted to play a water nation). I think Baalz's guide to Eriu is still quite applicable, esp. in regards to the thugging of Sidhe Lords (And Tuatha are even better for thugging, with Air, Nature,
and Earth). Their bog standard weapon (Golden Lance) also has false fetters as an effect (not sure if added in CBM or not), which also makes them surprisingly good anti-thugs out of the can. Plus the Tuatha can all cast thunderstrike out of the can (Sidhe Lords with Storm can too, since you aren't as reliant on missiles), and have great strategic mobility (cloud trapeze+mm3+forest survival).
What has me stumped though is how you diversify them, with W/N/E/A. It's a great spread of magics for the midgame, but it doesn't seem to lend itself to breaking into either death or astral (death seems best, since you have such good nature access already). The answer normally would be a rainbow pretender, but you're pressed for points if you go with the E9N4 bless for Sidhe/Tuatha (which is just tremendously good for them). Also, Fir Bolg are awesome, and the army buffs you can put on them are even more awesome (Earth, Air, Nature, hello!). The answer would be drown them in thugged out Sidhe Lords/Tuatha, and pummel them with Fir Bolg backed with major army buffs and thunderstrikes before Tarts and Zmeys and the like come online in numbers, I guess.
Just random musings of mine.