Re: Proportions 2.4.2 released
Thanks oleg. Yes, I was thinking of keeping EA as internal armor, but it might do well to also add a standard EA that is damaged first, has lower structure, and has higher EA ability than the other.
In general I think all armor should have some level of EA, even internal, because in general all armor "should" (IMO) reduce the amount of damage done, particularly by light hits, compared to unarmored ships. Currently this only takes place in Proportions due to the way partial damage is dropped between battles.
Moreover, the ability of armor to deflect and reduce damage shouldn't usually be able to be "shot off" a ship, and that certainly would almost never happen "first" (before other components) unless you had some sort of enveloping disintegration weapon (enveloping acid globule or something).
This new mechanic does throw a bit of a wrench in all previous balance calculations, though.
PvK
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