Thread: MA Eriu
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Old March 22nd, 2012, 06:57 PM

bbz bbz is offline
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Default Re: MA Eriu

The thing is the fetters is not only nice against SC's I think its nice against almost anything. Any unit that has protection less than 20 is dead(early/mid game) late game any unit is dead literally. For equipment I feel that putting a frost brand is a waste. You can give each one of them horned helmet and dancing trident. (works well with high water bless You can get W10, B4, E4 and S2(for forings) without abyssimal scales or W9 B4,E4,S2 with quite good scales) You don't need production at all.
With the bless suggested and with the 8-gem items and a little stength of giants you get 4 attacks, hitting for 24,10,19,19 always. That is enough to kill anything that has protection below 20(especially if you have more than one and you'd always have 4-5 operating together) Later on you can add in weapons of sharpness to kill high protection targets since defence doesnt matter for those guys. They can cast arrow fend(the self version is there turn 1) and have shields (so that is going to make any archers struggle against them) You can add in another 4 gems item for cold/ heat resistance. depending on what you are up against, They can self buff for poison and thunder. You have minor S for amulets if you need them. The point is there aren't many ways you can kill those 21(29 with the build suggested) defence guys. And they chew through most things on the battlefield if you quicken them they do twice the killing for the same price, and only cost 280 gold.

So I guess my question is how do you stop them on the battlefield?
Rigor mortis - Eriu can easily cast relief.
Darkness - they have dark vision so their defence after darkness is 25. Their attack doesnt matter since they always hit.
Enslave mind/soul slay might work. Petrify most certainly will work, but not many nations can pull out an E5 mage, or lets say enough E5 mages to matter.
Any fire/ice/thunder/ poison evocations won't work(blind is an exception but is MR resistable).

hmm stellar cascades will work on them but you can script your guys on buff-buff-holdx3 to avoid it. Gifts from heavens won't work unless massedand then again if they use storm/mist you wont be hitting any of them(those guys have mistform from level 3), blade wind might work if you manage to pull 2 off before they self buff. But also there is no way to know where they wills strike next (glamour) so that makes it harder to make yourself the defender for the battle.

My point is if you remove the false fetters effect from the siddhe lord its gonna be harder for them to ammas great numbers of always hitting thugs. Also there is not even need to remove it if you make it singe target rathr than aoe, this way high defence units will be a suitable counter, and you might be a bit more incined to go for a fire bless.

I am trying to think of something that can stop them but I cannot. Even big communions will fail due to how easy it is for Eriu to cast rain of stones.

Last edited by bbz; March 22nd, 2012 at 07:11 PM..
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