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					Originally Posted by  tratorix
					 
				 
				1.5% is a real longshot, especially on a cap only mage. Not having reliable access to boosters for one of the only two magic paths you get really good access to is an issue. It's not a risk, it's "do you want your mages not to suck, y/n?" 
			
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 Rubbish, worst case is that it cost you 60 air gems to empower, hardly disastrous considering the boosters cost 25 each anyway.